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Manticore d&d 5e
Manticore d&d 5e











manticore d&d 5e

Mantik regains spent legendary actions at the start of his turn. Only one legendary action can be used at a time and only at the end of another creature’s turn. The Manticore King can take 3 legendary actions, choosing from the options below. Each creature within 60 feet who can hear him must succeed on a DC 14 Wisdom saving throw or be incapacitated for 1d4 rounds. The Manticore King unleashes an ground-shaking roar.

  • Roar of the Barbed King (Recharge 5-6).
  • A creature poisoned by the tail spike has its speed halved and can’t take the Dash action. Hit: 11 (2d8 + 2) piercing damage and the creature must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn. Ranged Weapon Attack: +6 to hit, range 100/200 ft., one target.

    manticore d&d 5e

    Melee Weapon Attack: +8 to hit, reach 5 ft., one target.

    manticore d&d 5e

    Mantik makes three attacks: two with his claws and one with his bite or three with his tail spikes. Used spikes regrow when he finishes a long rest. The Manticore King has thirty-six tail spikes. A creature struck by these tail spike attacks must succeed on a DC 16 Strength saving throw or be knocked prone. If the Manticore King moves at least 20 feet in a straight line, all tail spike attacks made this round have advantage. The Manticore King has advantage on all opportunity attacks, and a creature reduced to 0 hp by his attacks has disadvantage on its first death saving throw. The Manticore King’s weapon attacks are magical. If the Manticore King fails a saving throw, he can choose to succeed instead. The Manticore King may not fly, levitate, or be polymorphed by any spell or effect. Senses darkvision 120 ft., passive Perception 16 Skills Athletics +8, Intimidation +7, Perception +6 Saving Throws Strength +8, Constitution +8 His coloration is direst crimson, and his black wings appear too withered for flight. Much larger than his kin, the Manticore King’s scarred and wizened visage is punctuated by longsword-length teeth that grind and clatter together when he speaks.













    Manticore d&d 5e